Informatika

Pri pouku informatike se dijaki spoznajo z osnovami programiranja in izdelajo svoj projekt.

Soba pobega, avtor Gral Lan: https://scratch.mit.edu/projects/486416633/fullscreen/

Prehranjevalna veriga – gozd, avtorica Diana Kos: https://scratch.mit.edu/projects/485208433/fullscreen/

Prehranjevalni splet – gozd, avtorica Diana Kos: https://scratch.mit.edu/projects/483993869/fullscreen/

Fotosinteza, avtor Jan Bremec: https://scratch.mit.edu/projects/361994881/fullscreen/

Spoznavanje živalske celice, avtor Nejc Krafogel: https://scratch.mit.edu/projects/373329424/fullscreen/

Kviz prebavila, avtor Val Pene: https://scratch.mit.edu/projects/375860444/fullscreen/

Pomagaj roži do vode, avtorica Tanja Horvat: https://scratch.mit.edu/projects/142353222/fullscreen/

Floppy butterfly, avtor Luka Svit Svetina: https://scratch.mit.edu/projects/487879825/fullscreen/

Kačica, avtor Gal Ojstrež: https://scratch.mit.edu/projects/373370752/fullscreen/

Pobegni iz kroga, avtor Jon Dukarič: https://scratch.mit.edu/projects/506455138/fullscreen/

Labirint, avtor Alexander Mihajlovski: MAZE SPEEDRUN any% GLITCHLESS – finished :) on Scratch (mit.edu)

Informatika - sobapobega - Ekonomska šola Ljubljana